Rename scancode to keycode.

Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
bruvzg
2018-04-05 20:59:35 +03:00
parent 376a8255a9
commit 1af06d3d46
78 changed files with 736 additions and 299 deletions

View File

@ -73,10 +73,10 @@ InputDefault::SpeedTrack::SpeedTrack() {
reset();
}
bool InputDefault::is_key_pressed(int p_scancode) const {
bool InputDefault::is_key_pressed(int p_keycode) const {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_scancode);
return keys_pressed.has(p_keycode);
}
bool InputDefault::is_mouse_button_pressed(int p_button) const {
@ -271,11 +271,11 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
_THREAD_SAFE_METHOD_
Ref<InputEventKey> k = p_event;
if (k.is_valid() && !k->is_echo() && k->get_scancode() != 0) {
if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
if (k->is_pressed())
keys_pressed.insert(k->get_scancode());
keys_pressed.insert(k->get_keycode());
else
keys_pressed.erase(k->get_scancode());
keys_pressed.erase(k->get_keycode());
}
Ref<InputEventMouseButton> mb = p_event;