Renamed finished to animation_finished, also passes the animation name when finished

This commit is contained in:
Juan Linietsky
2017-01-08 17:35:11 -03:00
parent 8b7a86ec7b
commit 1b0930c435
4 changed files with 6 additions and 4 deletions

View File

@ -733,7 +733,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
playing = false;
_set_process(false);
end_notify=false;
emit_signal(SceneStringNames::get_singleton()->finished);
emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned);
}
}
@ -1353,7 +1353,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), _SCS("set_root"), _SCS("get_root"));
ADD_SIGNAL( MethodInfo("finished") );
ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) );
ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );