Renamed finished to animation_finished, also passes the animation name when finished
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@ -733,7 +733,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
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playing = false;
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_set_process(false);
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end_notify=false;
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emit_signal(SceneStringNames::get_singleton()->finished);
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emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned);
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}
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}
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@ -1353,7 +1353,7 @@ void AnimationPlayer::_bind_methods() {
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ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
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ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), _SCS("set_root"), _SCS("get_root"));
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ADD_SIGNAL( MethodInfo("finished") );
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ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) );
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ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
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ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
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