Rename LightOccluder2D light_mask to occluder_light_mask
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@ -12,12 +12,12 @@
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<methods>
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</methods>
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<members>
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<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
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The [OccluderPolygon2D] used to compute the shadow.
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</member>
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<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
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The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
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</member>
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</members>
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