Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@ -211,6 +211,8 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
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if (p_event.key.scancode==0)
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break;
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// print_line(p_event);
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if (p_event.key.pressed)
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keys_pressed.insert(p_event.key.scancode);
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else
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