Implement GPU Particle Collisions
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
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@ -108,6 +108,9 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) {
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RSG::scene->update_dirty_instances(); //update scene stuff
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RSG::scene->render_particle_colliders();
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RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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RSG::scene->render_probes();
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RSG::viewport->draw_viewports();
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RSG::canvas_render->update();
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