Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
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@ -100,7 +100,7 @@ void Bone2D::set_rest(const Transform2D &p_rest) {
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skeleton->_make_bone_setup_dirty();
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}
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update_configuration_warning();
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update_configuration_warnings();
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}
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Transform2D Bone2D::get_rest() const {
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@ -133,27 +133,21 @@ int Bone2D::get_index_in_skeleton() const {
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return skeleton_index;
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}
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String Bone2D::get_configuration_warning() const {
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String warning = Node2D::get_configuration_warning();
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TypedArray<String> Bone2D::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (!skeleton) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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if (parent_bone) {
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warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
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warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node."));
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} else {
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warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
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warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
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}
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}
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if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
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warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
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}
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return warning;
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return warnings;
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}
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Bone2D::Bone2D() {
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