Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
This commit is contained in:
@ -158,7 +158,7 @@ void ResourcesDock::save_resource(const String& p_path,const Ref<Resource>& p_re
|
||||
flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
|
||||
|
||||
String path = Globals::get_singleton()->localize_path(p_path);
|
||||
Error err = ResourceSaver::save(path,p_resource,flg);
|
||||
Error err = ResourceSaver::save(path,p_resource,flg|ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
|
||||
|
||||
if (err!=OK) {
|
||||
accept->set_text("Error saving resource!");
|
||||
|
||||
Reference in New Issue
Block a user