Cleanup unused engine code
This commit is contained in:
@ -829,10 +829,6 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
|
||||
_update_tree();
|
||||
}
|
||||
|
||||
bool SceneTreeEditor::get_display_foreign_nodes() const {
|
||||
return display_foreign;
|
||||
}
|
||||
|
||||
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
|
||||
valid_types = p_valid;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user