GDScript: Make singleton functions be seen as static
Since those can be called without an instance.
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@ -30,6 +30,7 @@
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#include "gdscript_analyzer.h"
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#include "gdscript_analyzer.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_loader.h"
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@ -3335,7 +3336,11 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source
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MethodInfo info;
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MethodInfo info;
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if (ClassDB::get_method_info(base_native, function_name, &info)) {
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if (ClassDB::get_method_info(base_native, function_name, &info)) {
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return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
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bool valid = function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
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if (valid && Engine::get_singleton()->has_singleton(base_native)) {
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r_static = true;
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}
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return valid;
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}
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}
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return false;
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return false;
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