Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
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@ -1373,7 +1373,7 @@ void ScriptTextEditor::reload(bool p_soft) {
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return;
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}
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scr->set_source_code(te->get_text());
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bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; //always soft-reload editor plugins
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bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; // Always soft-reload editor plugins.
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scr->get_language()->reload_tool_script(scr, soft);
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}
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