PoolVector is gone, replaced by Vector

Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
This commit is contained in:
Juan Linietsky
2020-02-17 18:06:54 -03:00
committed by Juan Linietsky
parent fb8c93c10b
commit 3205a92ad8
406 changed files with 5314 additions and 8271 deletions

View File

@ -90,13 +90,13 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform
Array a = p_mesh->surface_get_arrays(i);
PoolVector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
PoolVector<Vector3>::Read vr = mesh_vertices.read();
Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
const Vector3 *vr = mesh_vertices.ptr();
if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
PoolVector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
PoolVector<int>::Read ir = mesh_indices.read();
Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
const int *ir = mesh_indices.ptr();
for (int j = 0; j < mesh_vertices.size(); j++) {
_add_vertex(p_xform.xform(vr[j]), p_verticies);
@ -123,7 +123,7 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform
}
}
void NavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int face_count = p_faces.size() / 3;
int current_vertex_count = p_verticies.size() / 3;
@ -227,7 +227,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
Error err = QuickHull::build(varr, md);
if (err == OK) {
PoolVector3Array faces;
PackedVector3Array faces;
for (int j = 0; j < md.faces.size(); ++j) {
Geometry::MeshData::Face face = md.faces[j];
@ -279,11 +279,11 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
PoolVector<Vector3> nav_vertices;
Vector<Vector3> nav_vertices;
for (int i = 0; i < p_detail_mesh->nverts; i++) {
const float *v = &p_detail_mesh->verts[i * 3];
nav_vertices.append(Vector3(v[0], v[1], v[2]));
nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
}
p_nav_mesh->set_vertices(nav_vertices);
@ -562,7 +562,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
if (p_nav_mesh.is_valid()) {
p_nav_mesh->clear_polygons();
p_nav_mesh->set_vertices(PoolVector<Vector3>());
p_nav_mesh->set_vertices(Vector<Vector3>());
}
}