Added gl_compatibility as an option to the project creation screen

Last selected option is saved as default for next time
This commit is contained in:
clayjohn
2022-12-13 11:24:02 -08:00
parent c7c561ffd5
commit 324f5364e7
3 changed files with 75 additions and 23 deletions

View File

@ -628,6 +628,9 @@
<member name="network/tls/editor_tls_certificates" type="String" setter="" getter="">
The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
</member>
<member name="project_manager/default_renderer" type="String" setter="" getter="">
The renderer type that will be checked off by default when creating a new project. Accepted strings are "forward_plus", "mobile" or "gl_compatibility".
</member>
<member name="project_manager/sorting_order" type="int" setter="" getter="">
The sorting order to use in the project manager. When changing the sorting order in the project manager, this setting is set permanently in the editor settings.
</member>