[MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
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@ -113,9 +113,6 @@ protected:
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void _add_peer(int p_id);
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void _admit_peer(int p_id);
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void _del_peer(int p_id);
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void _connected_to_server();
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void _connection_failed();
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void _server_disconnected();
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void _update_status();
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public:
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