Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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@ -3687,7 +3687,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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view_menu->set_disable_shortcuts(true);
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if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
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// Alternate display modes only work when using the GLES3 renderer; make this explicit.
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// Alternate display modes only work when using the Vulkan renderer; make this explicit.
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const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
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const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
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const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
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