Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070
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@ -867,7 +867,6 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
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else if (base_cache.is_valid()) {
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return base_cache->has_script_signal(p_signal);
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}
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#endif
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return false;
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}
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