Basic fast filtering implementation
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Captures its surroundings to create reflections.
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</brief_description>
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<description>
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Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
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Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
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The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
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</description>
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<tutorials>
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</members>
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<constants>
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<constant name="UPDATE_ONCE" value="0" enum="UpdateMode">
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Update the probe once on the next frame.
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Update the probe once on the next frame. The corresponding radiance map will be generated over the following six frames. This is slower to update than [constant UPDATE_ALWAYS] but can result in higher quality reflections.
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</constant>
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<constant name="UPDATE_ALWAYS" value="1" enum="UpdateMode">
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Update the probe every frame. This is needed when you want to capture dynamic objects. However, it results in an increased render time. Use [constant UPDATE_ONCE] whenever possible.
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