Make translatable some undo/redo operations in the editor

This commit is contained in:
Michael Alexsander Silva Dias
2019-02-21 16:41:01 -03:00
parent a01dca79e2
commit 3ef8238c1c
17 changed files with 90 additions and 90 deletions

View File

@ -91,7 +91,7 @@ void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_propert
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_tree();
updating = true;
undo_redo->create_action("Parameter Changed: " + String(p_property), UndoRedo::MERGE_ENDS);
undo_redo->create_action(TTR("Parameter Changed") + ": " + String(p_property), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(tree, p_property, p_value);
undo_redo->add_undo_property(tree, p_property, tree->get(p_property));
undo_redo->add_do_method(this, "_update_graph");
@ -325,7 +325,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
name = base_name + " " + itos(base);
}
undo_redo->create_action("Add Node to BlendTree");
undo_redo->create_action(TTR("Add Node to BlendTree"));
undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode, instance_pos / EDSCALE);
undo_redo->add_undo_method(blend_tree.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
@ -336,7 +336,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) {
updating = true;
undo_redo->create_action("Node Moved");
undo_redo->create_action(TTR("Node Moved"));
undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE);
undo_redo->add_undo_method(blend_tree.ptr(), "set_node_position", p_which, p_from / EDSCALE);
undo_redo->add_do_method(this, "_update_graph");
@ -354,7 +354,7 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int
return;
}
undo_redo->create_action("Nodes Connected");
undo_redo->create_action(TTR("Nodes Connected"));
undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
undo_redo->add_do_method(this, "_update_graph");
@ -367,7 +367,7 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from,
graph->disconnect_node(p_from, p_from_index, p_to, p_to_index);
updating = true;
undo_redo->create_action("Nodes Disconnected");
undo_redo->create_action(TTR("Nodes Disconnected"));
undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
undo_redo->add_do_method(this, "_update_graph");
@ -383,7 +383,7 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options,
Ref<AnimationNodeAnimation> anim = blend_tree->get_node(p_node);
ERR_FAIL_COND(!anim.is_valid());
undo_redo->create_action("Set Animation");
undo_redo->create_action(TTR("Set Animation"));
undo_redo->add_do_method(anim.ptr(), "set_animation", option);
undo_redo->add_undo_method(anim.ptr(), "set_animation", anim->get_animation());
undo_redo->add_do_method(this, "_update_graph");
@ -393,7 +393,7 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options,
void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
undo_redo->create_action("Delete Node");
undo_redo->create_action(TTR("Delete Node"));
undo_redo->add_do_method(blend_tree.ptr(), "remove_node", p_which);
undo_redo->add_undo_method(blend_tree.ptr(), "add_node", p_which, blend_tree->get_node(p_which), blend_tree.ptr()->get_node_position(p_which));
@ -434,7 +434,7 @@ void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) {
void AnimationNodeBlendTreeEditor::_filter_toggled() {
updating = true;
undo_redo->create_action("Toggle filter on/off");
undo_redo->create_action(TTR("Toggle Filter On/Off"));
undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_enabled", filter_enabled->is_pressed());
undo_redo->add_undo_method(_filter_edit.ptr(), "set_filter_enabled", _filter_edit->is_filter_enabled());
undo_redo->add_do_method(this, "_update_filters", _filter_edit);
@ -452,7 +452,7 @@ void AnimationNodeBlendTreeEditor::_filter_edited() {
bool filtered = edited->is_checked(0);
updating = true;
undo_redo->create_action("Change filter");
undo_redo->create_action(TTR("Change Filter"));
undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_path", edited_path, filtered);
undo_redo->add_undo_method(_filter_edit.ptr(), "set_filter_path", edited_path, _filter_edit->is_path_filtered(edited_path));
undo_redo->add_do_method(this, "_update_filters", _filter_edit);
@ -769,7 +769,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
String base_path = AnimationTreeEditor::get_singleton()->get_base_path();
updating = true;
undo_redo->create_action("Node Renamed");
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name);
undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + prev_name, base_path + name);