Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@ -58,7 +58,7 @@ void OptionButton::_notification(int p_what) {
return;
RID ci = get_canvas_item();
Ref<Texture> arrow = Control::get_icon("arrow");
Ref<Texture2D> arrow = Control::get_icon("arrow");
Color clr = Color(1, 1, 1);
if (get_constant("modulate_arrow")) {
switch (get_draw_mode()) {
@ -114,7 +114,7 @@ void OptionButton::pressed() {
popup->popup();
}
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id) {
void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id) {
popup->add_icon_radio_check_item(p_icon, p_label, p_id);
if (popup->get_item_count() == 1)
@ -134,7 +134,7 @@ void OptionButton::set_item_text(int p_idx, const String &p_text) {
if (current == p_idx)
set_text(p_text);
}
void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
void OptionButton::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
popup->set_item_icon(p_idx, p_icon);
@ -161,7 +161,7 @@ String OptionButton::get_item_text(int p_idx) const {
return popup->get_item_text(p_idx);
}
Ref<Texture> OptionButton::get_item_icon(int p_idx) const {
Ref<Texture2D> OptionButton::get_item_icon(int p_idx) const {
return popup->get_item_icon(p_idx);
}
@ -289,7 +289,7 @@ void OptionButton::_set_items(const Array &p_items) {
for (int i = 0; i < p_items.size(); i += 5) {
String text = p_items[i + 0];
Ref<Texture> icon = p_items[i + 1];
Ref<Texture2D> icon = p_items[i + 1];
bool disabled = p_items[i + 2];
int id = p_items[i + 3];
Variant meta = p_items[i + 4];