Some work on double support
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@ -780,7 +780,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
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double delta = p_delta * speed_scale * cd.speed_scale;
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double next_pos = cd.pos + delta;
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float len = cd.from->animation->get_length();
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real_t len = cd.from->animation->get_length();
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bool loop = cd.from->animation->has_loop();
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if (!loop) {
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