C# Modify the MemberName generated for the user script
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@ -159,7 +159,7 @@ namespace Godot.SourceGenerators
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{
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string propertyName = property.PropertySymbol.Name;
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source.Append(" info.AddProperty(GodotInternal.PropName_")
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source.Append(" info.AddProperty(PropertyName.")
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.Append(propertyName)
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.Append(", ")
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.AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
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@ -172,7 +172,7 @@ namespace Godot.SourceGenerators
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{
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string fieldName = field.FieldSymbol.Name;
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source.Append(" info.AddProperty(GodotInternal.PropName_")
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source.Append(" info.AddProperty(PropertyName.")
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.Append(fieldName)
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.Append(", ")
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.AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
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@ -185,7 +185,7 @@ namespace Godot.SourceGenerators
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{
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string signalName = signalDelegate.Name;
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source.Append(" info.AddSignalEventDelegate(GodotInternal.SignalName_")
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source.Append(" info.AddSignalEventDelegate(SignalName.")
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.Append(signalName)
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.Append(", this.backing_")
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.Append(signalName)
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@ -204,7 +204,7 @@ namespace Godot.SourceGenerators
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{
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string propertyName = property.PropertySymbol.Name;
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source.Append(" if (info.TryGetProperty(GodotInternal.PropName_")
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source.Append(" if (info.TryGetProperty(PropertyName.")
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.Append(propertyName)
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.Append(", out var _value_")
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.Append(propertyName)
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@ -223,7 +223,7 @@ namespace Godot.SourceGenerators
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{
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string fieldName = field.FieldSymbol.Name;
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source.Append(" if (info.TryGetProperty(GodotInternal.PropName_")
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source.Append(" if (info.TryGetProperty(PropertyName.")
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.Append(fieldName)
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.Append(", out var _value_")
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.Append(fieldName)
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@ -245,7 +245,7 @@ namespace Godot.SourceGenerators
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source.Append(" if (info.TryGetSignalEventDelegate<")
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.Append(signalDelegateQualifiedName)
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.Append(">(GodotInternal.SignalName_")
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.Append(">(SignalName.")
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.Append(signalName)
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.Append(", out var _value_")
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.Append(signalName)
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