Base 3D engine done, still untested, though.

This commit is contained in:
Juan Linietsky
2019-08-18 19:40:52 -03:00
parent 7fa9785170
commit 449df8f688
50 changed files with 4913 additions and 1053 deletions

View File

@ -1022,8 +1022,7 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
Vector3 edited_floor = node->has_meta("_editor_floor_") ? node->get_meta("_editor_floor_") : Variant();
for (int i = 0; i < 3; i++) {
if (VS::get_singleton()->mesh_get_surface_count(grid[i]) > 0)
VS::get_singleton()->mesh_remove_surface(grid[i], 0);
VS::get_singleton()->mesh_clear(grid[i]);
edit_floor[i] = edited_floor[i];
}