Renamed fixed_process to physics_process
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@ -39,7 +39,7 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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void SpriteFramesEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_FIXED_PROCESS) {
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if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
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}
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if (p_what == NOTIFICATION_ENTER_TREE) {
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@ -535,7 +535,7 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
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} else {
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hide();
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//set_fixed_process(false);
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//set_physics_process(false);
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}
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}
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