Removed interactive loader, added proper thread loading.
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@ -99,7 +99,7 @@ Crypto::Crypto() {
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/// Resource loader/saver
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RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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String el = p_path.get_extension().to_lower();
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if (el == "crt") {
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@ -87,7 +87,7 @@ class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
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GDCLASS(ResourceFormatLoaderCrypto, ResourceFormatLoader);
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_use_sub_threads = false, float *r_progress = nullptr);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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