Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode (from the editor) does not crash Godot. In export mode it should already work correctly, because editor-only singletons are never registered in the first place.
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@ -260,14 +260,21 @@ bool Engine::is_printing_error_messages() const {
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}
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void Engine::add_singleton(const Singleton &p_singleton) {
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ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name));
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ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), vformat("Can't register singleton '%s' because it already exists.", p_singleton.name));
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singletons.push_back(p_singleton);
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singleton_ptrs[p_singleton.name] = p_singleton.ptr;
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}
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Object *Engine::get_singleton_object(const StringName &p_name) const {
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HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
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ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
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ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("Failed to retrieve non-existent singleton '%s'.", p_name));
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#ifdef TOOLS_ENABLED
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if (!is_editor_hint() && is_singleton_editor_only(p_name)) {
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ERR_FAIL_V_MSG(nullptr, vformat("Can't retrieve singleton '%s' outside of editor.", p_name));
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}
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#endif
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return E->value;
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}
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@ -282,6 +289,19 @@ bool Engine::is_singleton_user_created(const StringName &p_name) const {
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return false;
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}
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bool Engine::is_singleton_editor_only(const StringName &p_name) const {
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ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
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for (const Singleton &E : singletons) {
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if (E.name == p_name && E.editor_only) {
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return true;
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}
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}
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return false;
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}
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void Engine::remove_singleton(const StringName &p_name) {
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ERR_FAIL_COND(!singleton_ptrs.has(p_name));
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@ -300,6 +320,12 @@ bool Engine::has_singleton(const StringName &p_name) const {
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void Engine::get_singletons(List<Singleton> *p_singletons) {
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for (const Singleton &E : singletons) {
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#ifdef TOOLS_ENABLED
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if (!is_editor_hint() && E.editor_only) {
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continue;
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}
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#endif
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p_singletons->push_back(E);
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}
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}
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