Some code changed with Clang-Tidy
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@ -131,7 +131,7 @@ void EditorPropertyRootMotion::_node_assign() {
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Skeleton *skeleton = Object::cast_to<Skeleton>(node);
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if (skeleton && skeleton->find_bone(concat) != -1) {
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//path in skeleton
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String bone = concat;
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const String &bone = concat;
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int idx = skeleton->find_bone(bone);
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List<String> bone_path;
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while (idx != -1) {
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