Fixes to light shaders, should work now..
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@ -1745,8 +1745,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
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{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
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{ "textureScreen", TYPE_VEC4, { TYPE_VEC2, TYPE_VOID } },
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{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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