Fix crashes in *_input functions
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@ -35,6 +35,8 @@
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#include "editor/editor_settings.h"
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void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
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y_rot += -mm->get_relative().x * 0.01;
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