GDScript: Fix setter being called in chains for shared types
When a type is shared (i.e. passed by reference) it doesn't need to be called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in place. This commit adds an instruction that jumps when the value is shared so it can be used to skip those cases and avoid redundant calls of setters. It also solves issues when assigning to sub-properties of read-only properties.
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@ -1056,13 +1056,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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// Set back the values into their bases.
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for (const ChainInfo &info : set_chain) {
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if (!info.is_named) {
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gen->write_set(info.base, info.key, assigned);
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if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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gen->pop_temporary();
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bool known_type = assigned.type.has_type;
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bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
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if (!known_type) {
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// Jump shared values since they are already updated in-place.
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gen->write_jump_if_shared(assigned);
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}
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if (known_type && !is_shared) {
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if (!info.is_named) {
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gen->write_set(info.base, info.key, assigned);
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if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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gen->pop_temporary();
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}
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} else {
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gen->write_set_named(info.base, info.name, assigned);
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}
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} else {
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gen->write_set_named(info.base, info.name, assigned);
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}
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if (!known_type) {
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gen->write_end_jump_if_shared();
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}
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if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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gen->pop_temporary();
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@ -1070,19 +1082,35 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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assigned = info.base;
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}
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// If this is a class member property, also assign to it.
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// This allow things like: position.x += 2.0
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if (assign_class_member_property != StringName()) {
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gen->write_set_member(assigned, assign_class_member_property);
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}
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// Same as above but for members
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if (is_member_property) {
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if (member_property_has_setter && !member_property_is_in_setter) {
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Vector<GDScriptCodeGenerator::Address> args;
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args.push_back(assigned);
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gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
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} else {
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gen->write_assign(target_member_property, assigned);
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bool known_type = assigned.type.has_type;
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bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
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if (!known_type || !is_shared) {
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// If this is a class member property, also assign to it.
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// This allow things like: position.x += 2.0
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if (assign_class_member_property != StringName()) {
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if (!known_type) {
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gen->write_jump_if_shared(assigned);
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}
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gen->write_set_member(assigned, assign_class_member_property);
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if (!known_type) {
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gen->write_end_jump_if_shared();
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}
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} else if (is_member_property) {
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// Same as above but for script members.
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if (!known_type) {
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gen->write_jump_if_shared(assigned);
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}
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if (member_property_has_setter && !member_property_is_in_setter) {
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Vector<GDScriptCodeGenerator::Address> args;
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args.push_back(assigned);
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gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
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} else {
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gen->write_assign(target_member_property, assigned);
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}
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if (!known_type) {
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gen->write_end_jump_if_shared();
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}
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}
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}
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