-Initial working(?) implementation of shaders for 2D. Lighting still not there though.

Check for reference:
https://github.com/okamstudio/godot/wiki/shader
This commit is contained in:
Juan Linietsky
2015-01-12 10:19:09 -03:00
parent f3dc51fc69
commit 544ce2a1db
11 changed files with 115 additions and 7 deletions

View File

@ -3730,7 +3730,10 @@ Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, cons
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND_V(!canvas_item,Variant());
ERR_FAIL_COND_V(!canvas_item->shader_param.has(p_param),Variant());
if (!canvas_item->shader_param.has(p_param)) {
ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant());
return rasterizer->shader_get_default_param(canvas_item->shader,p_param);
}
return canvas_item->shader_param[p_param];
}