Prevent shader crash when passing constant expression to textureGather
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@ -2763,6 +2763,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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bool is_const = false;
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ConstantNode::Value value;
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value.sint = -1;
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_find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
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if (!is_const || value.sint < min || value.sint > max) {
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