-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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@ -56,7 +56,8 @@ Thread* ThreadPosix::create_func_posix(ThreadCreateCallback p_callback,void *p_u
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tr->callback=p_callback;
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tr->user=p_user;
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pthread_attr_init(&tr->pthread_attr);
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pthread_attr_setdetachstate(&tr->pthread_attr, PTHREAD_CREATE_JOINABLE);
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pthread_attr_setdetachstate(&tr->pthread_attr, PTHREAD_CREATE_JOINABLE);
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pthread_attr_setstacksize(&tr->pthread_attr, 256 * 1024);
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pthread_create(&tr->pthread, &tr->pthread_attr, thread_callback, tr);
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