Convert en_GB spelling to en_US with codespell
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@ -751,7 +751,7 @@ bool OpenXRAPI::create_swapchains() {
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Also Godot only creates a swapchain for the main output.
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OpenXR will require us to create swapchains as the render target for additional viewports if we want to use the layer system
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to optimise text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're
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to optimize text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're
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already rendering the next frame.
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Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create,
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