Convert en_GB spelling to en_US with codespell
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@ -188,7 +188,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
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if (shader.is_valid()) {
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const StringName *sn = remap_cache.getptr(p_name);
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if (sn) {
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// Only return a parameter if it was previosly set.
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// Only return a parameter if it was previously set.
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r_ret = get_shader_parameter(*sn);
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return true;
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}
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