Rename empty() to is_empty()
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@ -361,7 +361,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (current_edited_scene_root) {
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String root_class = current_edited_scene_root->get_class_name();
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static Vector<String> preferred_types;
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if (preferred_types.empty()) {
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if (preferred_types.is_empty()) {
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preferred_types.push_back("Control");
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preferred_types.push_back("Node2D");
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preferred_types.push_back("Node3D");
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@ -416,7 +416,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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Node *selected = scene_tree->get_selected();
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if (!selected && !editor_selection->get_selected_node_list().empty()) {
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if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
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selected = editor_selection->get_selected_node_list().front()->get();
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}
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@ -438,7 +438,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Array selection = editor_selection->get_selected_nodes();
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if (selection.empty()) {
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if (selection.is_empty()) {
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return;
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}
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@ -737,7 +737,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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List<Node *> remove_list = editor_selection->get_selected_node_list();
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if (remove_list.empty()) {
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if (remove_list.is_empty()) {
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return;
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}
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@ -1529,7 +1529,7 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.empty()) {
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if (selection.is_empty()) {
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return; // Nothing to reparent.
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}
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@ -1703,7 +1703,7 @@ bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
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List<TreeItem *> needs_check;
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needs_check.push_back(p_item);
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while (!needs_check.empty()) {
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while (!needs_check.is_empty()) {
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TreeItem *item = needs_check.back()->get();
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needs_check.pop_back();
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@ -1725,7 +1725,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed)
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List<TreeItem *> to_collapse;
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to_collapse.push_back(p_item);
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while (!to_collapse.empty()) {
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while (!to_collapse.is_empty()) {
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TreeItem *item = to_collapse.back()->get();
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to_collapse.pop_back();
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@ -1742,7 +1742,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed)
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void SceneTreeDock::_script_created(Ref<Script> p_script) {
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List<Node *> selected = editor_selection->get_selected_node_list();
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if (selected.empty()) {
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if (selected.is_empty()) {
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return;
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}
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@ -1811,7 +1811,7 @@ void SceneTreeDock::_toggle_editable_children(Node *p_node) {
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void SceneTreeDock::_delete_confirm() {
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List<Node *> remove_list = editor_selection->get_selected_node_list();
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if (remove_list.empty()) {
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if (remove_list.is_empty()) {
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return;
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}
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@ -2349,7 +2349,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
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void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.empty()) {
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if (selection.is_empty()) {
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return; //nothing to reparent
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}
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@ -2601,7 +2601,7 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) {
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}
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.empty()) {
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if (selection.is_empty()) {
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return;
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}
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