Rename empty() to is_empty()
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@ -366,8 +366,8 @@ void CollisionObject2D::_update_pickable() {
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String CollisionObject2D::get_configuration_warning() const {
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String warning = Node2D::get_configuration_warning();
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if (shapes.empty()) {
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if (!warning.empty()) {
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if (shapes.is_empty()) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
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