Rename empty() to is_empty()
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@ -136,7 +136,7 @@ int Bone2D::get_index_in_skeleton() const {
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String Bone2D::get_configuration_warning() const {
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String warning = Node2D::get_configuration_warning();
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if (!skeleton) {
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if (!warning.empty()) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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if (parent_bone) {
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@ -147,7 +147,7 @@ String Bone2D::get_configuration_warning() const {
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}
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if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
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if (!warning.empty()) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
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