Rename empty() to is_empty()
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@ -3124,7 +3124,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
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_expression = _expression.replace("\n", "\n\t\t");
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static Vector<String> pre_symbols;
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if (pre_symbols.empty()) {
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if (pre_symbols.is_empty()) {
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pre_symbols.push_back("\t");
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pre_symbols.push_back(",");
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pre_symbols.push_back(";");
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@ -3144,7 +3144,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
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}
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static Vector<String> post_symbols;
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if (post_symbols.empty()) {
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if (post_symbols.is_empty()) {
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post_symbols.push_back("\t");
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post_symbols.push_back("\n");
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post_symbols.push_back(",");
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