Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@ -181,7 +181,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
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r_axis.sort_custom<Axis2DCompare>();
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}
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void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
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void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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const Ref<InputEventMouseButton> mb = p_event;
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@ -252,10 +252,6 @@ void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
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viewport = p_viewport;
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}
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void ViewportRotationControl::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &ViewportRotationControl::_gui_input);
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}
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void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
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bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
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@ -4428,7 +4424,7 @@ Node3DEditorViewport::~Node3DEditorViewport() {
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//////////////////////////////////////////////////////////////
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void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
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void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
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@ -4720,10 +4716,6 @@ Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
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return view;
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}
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void Node3DEditorViewportContainer::_bind_methods() {
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ClassDB::bind_method("_gui_input", &Node3DEditorViewportContainer::_gui_input);
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}
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Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
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set_clip_contents(true);
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view = VIEW_USE_1_VIEWPORT;
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@ -6512,7 +6504,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
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}
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}
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void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
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void Node3DEditor::unhandled_key_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (!is_visible_in_tree()) {
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@ -6890,7 +6882,6 @@ void Node3DEditor::_register_all_gizmos() {
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}
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void Node3DEditor::_bind_methods() {
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ClassDB::bind_method("_unhandled_key_input", &Node3DEditor::_unhandled_key_input);
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ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
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ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
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ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
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