A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -31,12 +31,10 @@
#include "visual_script.h"
class VisualScriptBuiltinFunc : public VisualScriptNode {
GDCLASS(VisualScriptBuiltinFunc,VisualScriptNode)
GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
public:
enum BuiltinFunc {
MATH_SIN,
MATH_COS,
@ -100,27 +98,25 @@ public:
static int get_func_argument_count(BuiltinFunc p_func);
static String get_func_name(BuiltinFunc p_func);
static void exec_func(BuiltinFunc p_func, const Variant** p_inputs, Variant* r_return, Variant::CallError& r_error, String& r_error_str);
static BuiltinFunc find_function(const String& p_string);
static void exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str);
static BuiltinFunc find_function(const String &p_string);
private:
static const char* func_name[FUNC_MAX];
static const char *func_name[FUNC_MAX];
BuiltinFunc func;
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@ -131,15 +127,13 @@ public:
void set_func(BuiltinFunc p_which);
BuiltinFunc get_func();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptBuiltinFunc();
};
VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
void register_visual_script_builtin_func_node();
#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H