[MP] Optimize internal SceneReplicationConfig access

Use direct pointer addressing to avoid unnecessary refs/unrefs
This commit is contained in:
Fabio Alessandrelli
2023-10-02 10:56:21 +02:00
parent 311a27281f
commit 5df7577a05
4 changed files with 15 additions and 10 deletions

View File

@ -118,6 +118,7 @@ public:
List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes);
List<NodePath> get_delta_properties(uint64_t p_indexes);
SceneReplicationConfig *get_replication_config_ptr() const;
MultiplayerSynchronizer();
};