Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933 Clean up the set of settings use to control whether Android input should be dispatched on the render thread. Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
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@ -651,7 +651,6 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
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#endif
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Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
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r_error = OK;
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}
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