Reorganize Project Settings

-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
This commit is contained in:
reduz
2021-02-17 13:44:49 -03:00
parent 8eaea1db53
commit 64140eaf42
64 changed files with 523 additions and 476 deletions

View File

@ -474,15 +474,15 @@ private:
}
ProjectSettings::CustomMap initial_settings;
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
initial_settings["rendering/quality/driver/driver_name"] = "Vulkan";
initial_settings["rendering/driver/driver_name"] = "Vulkan";
} else {
initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
initial_settings["rendering/vram_compression/import_etc2"] = false;
initial_settings["rendering/vram_compression/import_etc"] = true;
initial_settings["rendering/driver/driver_name"] = "GLES2";
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
}
initial_settings["application/config/name"] = project_name->get_text();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
initial_settings["rendering/environment/defaults/default_environment"] = "res://default_env.tres";
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);