Static analyzer fixes:

Removes unused code in OS.
Fixes return types.
Fixes few typos.
This commit is contained in:
bruvzg
2020-12-08 20:58:49 +02:00
parent 90bdba576a
commit 644f739660
27 changed files with 25 additions and 85 deletions

View File

@ -3174,7 +3174,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
}
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
for (int i = 0; shader->functions.size(); i++) {
for (int i = 0; i < shader->functions.size(); i++) {
if (shader->functions[i].name == p_name) {
ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];
@ -3208,7 +3208,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
}
bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) {
for (int i = 0; shader->functions.size(); i++) {
for (int i = 0; i < shader->functions.size(); i++) {
if (shader->functions[i].name == p_name) {
ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];