Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@ -140,7 +140,7 @@ void CSGShape3D::_make_dirty() {
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if (parent) {
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parent->_make_dirty();
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} else if (!dirty) {
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call_deferred("_update_shape");
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call_deferred(SNAME("_update_shape"));
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}
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dirty = true;
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