fix missing cleanup and null checks for various singletons
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@ -299,6 +299,7 @@ RendererCompositorRD::RendererCompositorRD() {
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}
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}
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ERR_FAIL_COND_MSG(singleton != nullptr, "A RendererCompositorRD singleton already exists.");
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singleton = this;
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utilities = memnew(RendererRD::Utilities);
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@ -330,6 +331,7 @@ RendererCompositorRD::RendererCompositorRD() {
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}
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RendererCompositorRD::~RendererCompositorRD() {
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singleton = nullptr;
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memdelete(uniform_set_cache);
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memdelete(framebuffer_cache);
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ShaderRD::set_shader_cache_dir(String());
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