Changed some code showed in LGTM and Coverage
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@ -192,7 +192,7 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons
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#ifdef DEBUG_ENABLED
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int plane_count = planes.size();
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uint16_t plane = nodesptr[idx].plane;
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ERR_FAIL_INDEX_V(plane, plane_count, false);
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ERR_FAIL_UNSIGNED_INDEX_V(plane, plane_count, false);
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#endif
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idx = planesptr[nodesptr[idx].plane].is_point_over(point) ? nodes[idx].over : nodes[idx].under;
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@ -258,7 +258,7 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const {
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#ifdef DEBUG_ENABLED
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int plane_count = planes.size();
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uint16_t plane = nodesptr[idx].plane;
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ERR_FAIL_INDEX_V(plane, plane_count, false);
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ERR_FAIL_UNSIGNED_INDEX_V(plane, plane_count, false);
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#endif
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bool over = planesptr[nodesptr[idx].plane].is_point_over(p_point);
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