Merge pull request #66625 from Sauermann/fix-move-child-update

Create a virtual mouse move event after moving child nodes in tree
This commit is contained in:
Yuri Sizov
2023-05-30 15:57:21 +02:00
committed by GitHub
8 changed files with 37 additions and 7 deletions

View File

@ -212,6 +212,12 @@
Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
</description>
</method>
<method name="update_mouse_cursor_state">
<return type="void" />
<description>
Force instantly updating the display based on the current mouse cursor position. This includes updating the mouse cursor shape and sending necessary [signal Control.mouse_entered], [signal CollisionObject2D.mouse_entered], [signal CollisionObject3D.mouse_entered] and [signal Window.mouse_entered] signals and their respective [code]mouse_exited[/code] counterparts.
</description>
</method>
<method name="warp_mouse">
<return type="void" />
<param index="0" name="position" type="Vector2" />