Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
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@ -118,6 +118,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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RSG::rasterizer->end_frame(p_swap_buffers);
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RSG::canvas->update_visibility_notifiers();
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RSG::scene->update_visibility_notifiers();
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while (frame_drawn_callbacks.front()) {
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Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
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