More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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@ -89,6 +89,7 @@ public:
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RESOURCE_LOAD,
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INST2DICT,
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DICT2INST,
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HASH,
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PRINT_STACK,
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FUNC_MAX
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