Combine init_gi and init_sdfgi into a single init
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@ -4097,17 +4097,14 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
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low_end = true;
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}
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if (!low_end) {
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gi.init_gi(storage);
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}
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/* SKY SHADER */
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sky.init(storage);
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/* GI */
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if (!low_end) {
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//SDFGI
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gi.init_sdfgi(&sky);
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gi.init(storage, &sky);
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}
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{ //decals
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